Object Pivot Point, 5 Minute Materials UE4, UE5
Today we re having a look at the Object Pivot Point node in Unreal Engine This node can be used in a variety of ways, ranging from colouring your objects based on the position of a texture, or creating a Z axis mask for individual static mesh instances This can replace the BoundingBoxUV s node for your instanced foliage and much much more. Enjoy Patreon: Discord: Twitch: Twitter: YouTube: Computer Specs: Ryzen 3900x 12core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m. 2 SSD s Programs of choice: Unreal Engine 4 (Game Dev) Blender 2. 8 (Animation and Modelling) OBS (Video, screen capture) Davinci Resolve (Video editing) Adobe Photoshop (Graphics and Texturing) Quixel Mixer (Texturing) ProTools 11 (Compositions and mixing
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