Hitman Levels as Social Spaces: The Social Anthropology of Level Design
In this 2019 GDC session, IO Interactive s Mette Podenphant Andersen discusses how the level design process changed between 2016 s Hitman and 2018 s Hitman 2. Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more indepth talks from our archives.
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