One Level Design Mistake I Learned to Avoid From Playing Mirrors Edge
For Complete Tutorial Visit: Mirrors Edge has a level design problem. Despite having runners vision. Runners vision vision is a gameplay mechanic in Mirrors Edge where certain objects become highlighted in red that guide you where you need to go. This includes red doors, railings, ledges, pipes, valves, boxes, ropes and buttons. But even with runners vision, I was lost. And it could be fixed with one simple level design principle. So what is this ONE level design mistake I learned to avoid in my work Buy the Highly Rated Level Design Book I wrote (Paperback and Kindle): Preproduction Blueprint: How to Plan Game Environments and Level Designs. Get your copy here: Easy 11Steps Guide to Planning Your Game Environment and Level Design Projects.
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