Multiple Middles Mutazione
In this 2020 GDC Virtual Talk, Die Gute Fabrik s Hannah Nicklin talks about the narrative design choices and motivations for her multiple middles as opposed to multiple endings approach to player agency in Mutazione. Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We pos
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