programmed deferred rendering instancing episode 16
home made engine C, Virtual Desktop and Chunked Voxel Instancing. using SharpDX for rendering and screencapture using for Virtual Reality, using InputSimulator for mouse and keyboard, using Jitter for physics, using Mika s Sandbox for capture screen alternatives, using my development, success in incorporating Sebastian Lagues procedural landmass dual thread task pump from his Youtube tutorial. TODO review deferred rendering chunked voxel instancing or remake. and build around that my virtual desktop. steve chassé i had streamed episode 12 and 13 in multiple parts on youtube, twitter because vkontakte wouldn t connect my stream but i didn t title them.
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