Interactive Wind and Vegetation in God of War
In this 2019 GDC session, Sony Santa Monica Studios Sean Feeley shares how they developed the robust, interactive wind and vegetation system to support the players feeling of controlling a powerful character. Register for GDC 2022, inperson in San Francisco, March 2125, 2022: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more indepth talks from our archives.
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