Blender 2. 8 Character Modeling Part 3 of 8: How to Make Base Accessories
Part 3 of 8 of a character modeling series where we model the base accessories in Blender 2. 8. Chapters 0:00 Introduction 0:18 Our Goal 0:29 Goggles 3:58 Moustache 5:45 Eyebrows Beard 6:28 Shoulder Armor 7:24 Forearm Armor (F2 Addon Used) 13:23 Shin Guards 14:50 Belt Buckle 17:38 Inventory Pouch 18:57 Fingerless Gloves, Partial Hand Retopology (F2 Addon Used) 32:00 Pockets 32:19 WrapUp Series Links Part 1: How to Base Mesh Part 2: How to Join Sculpt Part 3: How to Base Accessories Part 4: How to Detail Accessories Part 5: How to Head Body Retopology Part 6: How to UV Unwrap Part 7: How to Texture Paint Part 8: How to Rig Composite Thirdparty Retopology Tools InstantMesh: SpeedRetopo: RetopoFlow: Let s Connect Instagram: russellmidfield Twitter: russellmidfield Facebook: Russell Midfield Discord: russellmidfield, 9667 Music Youtube Audio Library
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