Secret Base in Blender 3. 2 3 D Modeling Process, Polygon Runway
Trying to explore a bit different approach and crossfade interior and environment design in a single diorama. The inspiration comes from the isometric tactical games like Xcom. What do you think Download the Blender scene file on Patreon: Interested in making illustrations like this I made a course with a detailed explanation of my workflow and all the tricks. And you can use the SUSHIMASTER code at the checkout to get a discount. Get yours here: Follow me on Instagram: for more 3D modeling and rendering process videos and low poly 3d illustration tutorials in Blender. , blender3d, 3dillustration, isometric
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