The World Design of Dark Souls, Boss Keys
The world of Dark Souls is a sprawling, branching, interconnected mazelike masterpiece. In this special, midseason, spinoff episode of Boss Keys, I break down the world of Lordran and discuss the advantages and challenges of making nonlinear worlds. Support Game Maker s Toolkit on Patreon Have Mark talk at your studio, university, or event Sources Dark Souls Design Works Translation, Giant Bomb Dark Souls Map Viewer, Kayinworks Games shown in this episode (in order of appearance) Dark Souls (From Software, 2011) Metroid Prime 2: Echoes (Retro Studios, 2004) The Legend of Zelda: Skyward Sword (Nintendo, 2011) The Legend of Zelda: Breath of the Wild (Nintendo, 2017) The Legend of Zelda: A Link to the Past (Nintendo, 1991) Metroid (Nintendo, 1986) The Legend of Zelda (Nintendo, 1986) Reside
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