This is my CGArchitect Award 2018 submission. It was rendered in real time at 1440p in Unreal Engine 4 and captured with Nvidia ShadowPlay. The game is locked at 30fps but the video capture was 60fps (I found that helps to reduce video stuttering). Computer used: i7 7700 + 16gb + GTX1070 More info about how the video was done can be found here:
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