Phantom Range in Dark Souls 3
Camera angle, not perspective. Thanks to Emeal, the punching bag: My first assumption was that the player hitboxes are bigger than the models. Conclusion: All weapon hitboxes are longer than the physical weapon. Alternative: All nonweapon hitboxes are too big (enemy, object etc. ) Straight Swords got the most attention and have the most accurate representation. TAKE EVERYTHING YOU VE SEEN WITH A GRAIN OF SALT This la
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