Ornatrix for Maya: Hair for games(real time hair). Part 18
In this video, I m working on the back of the hair near the bangs using the new Ornatrix Maya tools for the Edit Guides. As usual I look at the result of work in Arnold Renderer. CONTENT: 0:00 About subtitles, voice acting, editing. 0:05 What is this video about 0:42 Welcome and what am I doing on this channel 0:53 About Patreon, closed Discord chat, answers to questions, Feedback, etc. 1:05 Autodesk Поинт 1:19 Ephere 1:22 Good news for Ornatrix fans. 1:39 About the support and development of the channel. 2:02 About Youtube community. 2:13 I continue to edit the back near the bangs. 26:20 Checking the result in Arnold Renderer. 47:16 Commenting on a mistake I made with Clumps. I m talking about a cool trick in Generate Strand Data. 49:54 Talking About Selection Performance in Edit Guides and Why Use Isolation in BakedHair 52:36 I ll tell you how to generate new groups for selected clamps. 1:04:30 Forrender Renderfarm 1:04:38 Promo code to use 15 lifetime discount o
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