Magic: the Gathering: Twenty Years, Twenty Lessons Learned
Magic the Gathering head designer Mark Rosewater shares twenty lessons learned over twenty years of designing one of the world s most popular collectible card games. Watch to learn lessons such as Restrictions Breed Creativity, Fighting Human Nature Is a Losing Battle and If Everyone Likes Your Game, But No One Loves It, It Will Fail. Keeping classic games in print is a surprisingly risky and difficult business. And while we can spend all day blaming technical hurdles, legal complications, and those d
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