Creating Atmosphere in Games
Atmosphere in games is the hidden layer between the artwork, audio, narrative, and level design, and can elevate the experience above and beyond the momenttomoment pleasures of the gameplay. In this 2012 talk from Supergiant Games Greg Kasavin, he explains how their sevenperson studio went about creating an atmospheric game on a modest budget in the action RPG, Bastion. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production
|
|