How do Stealth Games Deal with Detection , School of Stealth Part 3
Welcome back to the School of Stealth, a GMTK miniseries on how stealth games work. In episode three, it s time to tackle the biggest challenge of stealth game design: detection. In a genre that s all about staying hidden, what should designers do when the player is found Support Game Maker s Toolkit on Patreon Join the GMTK Game Jam Sources Modelling AI Perception and Awareness in Splinter Cell: Blacklist, GDC Vault (Free Acces
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