Blender Game ready Rigs, 2 make any rig Game Ready ( UE4, Unity, Godot)
This is a new video in my Blender to Game Engines series (aka Bridging the Gap ). Here is the full playlist: In this video, I show a workflow that will help you convert any existing rig into a gameready one. I demonstrate the process on 3 different and random rigs to show that the process works across the board. This workflow complies with the principle I explained in the previous chapter If you re interested in Rigify this process will work almost perfectly for Rigify rigs as well. With a few tiny exceptions and differences. In the next video, I ll show the exact workflow for Rigify. I hope this is useful 0:00 Chapter Intro 1:30 Example, 1 2:20 Scene Cleanup 3:36 What is GameReady 4:13 Step 1 Duplicate Armature 4:44 Step 2 Armature Cleanup 5:10 Game Rig: Remove Widgets 6:10 Game Rig: Delete nondeforming bones 8:59 Ga
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