Rigging In Maya, Part 1, Fundamentals, Joints
Hello and welcome to a new series where I explore, rigging in Autodesk, Maya. The plan is to take things back to basics as I go through each element separately, so you get a clearer understanding of the whole process. Once the fundamentals have been covered, I will then move on to more advanced systems so by the end you will have all the tools you need to build your own complex rigs. For the first video I wanted to go right down to the, fundamentals of any rig and focus entirely on the nodes used in the construction of the skeleton and those are the, joints. So in this video we will be looking at 00:00 Introduction 01:11 Create Joints 02:22 Use Shelf to Create Joints 02:45 Symmetry 03:53 Symmetry Connection Off 06:00 Joint Node Visibility Scale 06:30 Joint Nodes Global Visibility Scale 07:50 Rotation Manipulator 08:23 True Rotation Axes of Joint Node + Gimbal Lock 10:13 Rota
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