Corrective Blendshapes: Pro tip, Using Extract Deltas Free Plugin ( Maya)
Using Extract Deltas a Free Plugin for maya to automate corrective blendshapes with skeletons. Big Buck Bunny Model copyright Blender Foundation. License: Creative Commons Attribution 3. 0 1. Click on the skinned mesh in the pose we want to fix 2. Run the Copy icon (icDuplicateSkin) icon 3. Move the new mesh away from the original 4. Sculpt the corrected shape 5. Select the skinned mesh then the corrected shape and click the ExtractDeltas icon. 6.
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