My Meta Human Virtual Clothing Workflow
My workflow for creating custom virtual clothing for MetaHumans to be used in realtime in Unreal Engine. I use Marvelous Designer, Maya, and of course Unreal Engine. Motion Capture shown in this video is live from Vicon Shogun. 0:00 BEGIN PLAY 0:27 Marvelous Designer 1:17 Maya Skinning 2:18 Unreal Engine Cloth Sim 3:27 Naruto Akatsuki Robe 5:17 Halo Master Chief Spartan 8:43 Jedi Padawan Robe
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