From Scratch to Sizzle: How I Created a 3 D Hot Dog Cart with Blender and Substance Painter
Follow along with me as I take you on a mouthwatering journey of modeling and texturing a hot dog cart with Blender, Marmoset Toolbag, and Substance 3D Painter. In this timelapse, I show you how to create a highquality 3D asset that looks good enough to eat Starting with the highpoly model, I guide you through the process of building a lowpoly version and unwrapping the 3D model in Blender. Then, using Marmoset Toolbag, I demonstrate how to bake the normal map, ambient occlusion, and curvature to bring depth and realism to the final product. Finally, I use Substance 3D Painter to add mouthwatering textures to the low poly hot dog cart, making it look good enough to take a bite out of. Whether you re a game developer, 3D artist, or just someone who loves hot dogs, you ll appreciate this engaging and informative timelapse that demonstrates the entire modeling and texturing process. So sit back, grab your favorite snack, and enjoy the journey of hot dog cart modeling and texturing w
|