Making Ri MS Racing Docu, 1: Realism
Welcome to part one of a four part series exploring RaceWard studio, their friends, and everything it takes to build a stunning simulation motorcycle game. Part one focuses on REALISM, what does it take to transfer the feeling of riding a topoftherange sportsbike in real life, and how did we capture that in RiMS Racing. With Marco Ponte, CEO Creative Director, Alessandro Carullo, Game Designer, Sergio Rocco, Executive Producer, Mauro Ferrari, Art Director, Fabio Respighi, Lead Game Designer; Special guest Alessandro Valia, Ducati Official Test Rider Find out here with the studio s development team and real riders RiMS Racing is available on 19th August on PC STEAM and Consoles. , RiMSRacing, Raceward, makingof, racing, videogame, gaming, motorcycle
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