Ghostrunner Demo Analysis: Ray Tracing on Unreal Engine 4 Tested In Depth
A timelimited demo on Steam, Ghostrunner is a highly playable speedrunning assassination game running under Unreal Engine 4. It s also using the middleware s new ray tracing features. Alex Battaglia and John Linneman gives their thoughts on the game and with a bit of console command line magic, we give UE4 s early ray tracing implementation a full feature test and thorough performance workout. Subscribe for more Digital Foundry: Join the DF Patreon, support the team more dire
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