Dragon Age in Unreal Engine 5: The Fallow Mire A UE5 Cinematic
The Fallow Mire was always a very interesting level from a lighting standpoint very dramatic and moody atmosphere and that giant moon hanging low in the sky gave quite an imposing effect. This is for my Thedas Magic Mystery World Tour where Im recreating. .. spiritual reimaginings in the form of little cinematics from the game Dragon Age: Inquisition (originally Frostbite 3) in Unreal Engine 5 Mostly because its a more fun way of learning UE5 and getting the hang of the new features like Lumen and Nanite. This scene started to incorporate a lot of other more complex elements like the rain and the water ripples, along with more emphasis on the exponential height fog to capture a more artistic lighting environment. A combination of selfmodelled and thirdparty assets were used, along with some Quixel Megascans for the ground and the trees. The rain was a Niagara system using a physical meshbased raindrop expensive, but turned out pretty nicely for that spitting rain effect. The water was si
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