Game Ready Asset Demo Part 2 UV the low poly model and prepare the high poly model for ZBrush
Note I spend a LOT of time UVing the low poly model in this demo, partially because not all of my class has UV d before, and partially because I was having fun doing it. HOWEVER, for mesh pieces that will undergo a lot of sculpting in ZBrush, it is much better to wait until after we have sculpted in ZBrush and we retopologize the model afterwards to UV. There is a high likelihood that a lot of this UVing work will be done again then. If you want to skip over the UVing, go to minute 19:44. Link to the concept art by Kristyna Krein:
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