Creating a Game Res Gravestone: Part 1 Base Mesh Modeling
In this Tutorial Series I m going to show you my process for creating a game res asset from the beginning modeling stages through the whole asset creation pipeline. Portfolio Link: Here are the assets I created for this tutorial series: Chapters 0:00 Introduction 0:15 Going over Concept and Reference 3:31 Importing Reference image plane 5:27 Creating the Block out Mesh 13:29 Delete History and Freeze Transforms 15:57 Understanding the Basics of Subdivision Modeling 20:48 Using SubD modeling Techniques on the Gravestone 36:52 Explaining polygon spacing and why its Important in ZBrush 39:28 Finishing up the subdivision modeling
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