Counter Strike 2: Moving Beyond Tick Rate
Tick rate no longer matters for moving, shooting, or throwing. Subtick updates are the heart of CounterStrike 2. Previously, the server only evaluated the world in discrete time intervals (called ticks). Thanks to CounterStrike 2s subtick update architecture, servers know the exact instant that motion starts, a shot is fired, or a nade is thrown. As a result, regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way.
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