Creating Compelling Characters: Insights from a Panel of Character Concept Artists
In this 2017 GDC talk, concept artists Simon Stafsnes Andersen, Laurel Austin, Claire Hummel, Richard Lyons and Justin Thavirat share some of their philosophies and ideas on how to create compelling characters from four very different perspectives. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts
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