Dive into C++11 2 Frametime, FPS, constexpr, uniform initialization
Check out my website Source: Hello everyone Here s the second episode of my gamedevelopment series, Dive into C++11. In this episode we will learn more about two previously mentioned new awesome C++11 features: constexpr and uniform initialization syntax. Most importantly, we will also deal with a very big issue that every game developer must face: FPS, frametime, and how to avoid the game from behaving differently on slower, fa
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