Conversation with Chris Taylor
I got to sit down with the Lead Designer of Total Annihilation and Supreme Commander, the greatest RTS games of all time. Enjoy Be sure to check out Chris s Project over at Intro: (0:00) Introductions: (1:26) Arm or Core: (11:27) TA was surprising: (12:27) TA origin story: (17:40) Supreme commander: (26:00) Super units: (30:20) Resource system: (34:38) Bugs: (44:00) CT leaves Cavedog for Gas Powered Games: (47:15) TA is a simulation: (50:23) Modding: (1:01:00) TA IP: (1:07:30) Jeremy Soule: (1:13:40) Sound effects: (1:22:20) Commander death mechanic: (1:26:20) Com napping and meta evolution: (1:36:53) Bomber stack bug: (1:40:00) Stuff that was cut from TA development: (1:47:25) Map sizes: (1:49:28) Frozen Yak: (1:53:35) Intergalactic Space Empire: (2:01:50)
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