Maya LT Dota 2 Tutorial Section 1 Part 3
In Part 3, Paul refines the hilt, and introduces control loops and smoothing. In Section 1, Paul Kind will walk you through polygonal modeling in Maya LT by showing you how to build a simple highpoly sword for one of his favorite Dota2 heros, OmniKnight. Section 1 Part 1: Introduction and Blade Modeling Section 1 Part 2: Starting, Roughing the Hilt Section 1 Part 3: Finalizing the Hilt Section 1 Part 4: Finishing the sword s remaining elements and cleanup. Download the sword asset for this tutorial: h
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