Paint It Black: The Art of Sea of Solitude
In this 2021 GDC session, Cornelia Geppert describes howdespite a small team sizeJoMei translated a 2D art style into a 3D environment and how the team built special tools to help create this unique look in the Unity engine. Register for GDC 2022, inperson in San Francisco, March 2125, 2022: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more indepth talks from our archives.
|
|