Communicating With Players Part 1, with Jenny Windom from Rose City Games
Sometimes it can feel like player communication and events are only useful for big online multiplayer games, but in this conversation Jenny helps to prove otherwise. This session focuses on some of the strategies and techniques used to build community and engagement around two smaller singleplayer games: Garden Story, an upcoming adventure RPG developed by Picogram, and Floppy Knights, a card battler developed by Rose City Games. (Sorry, the live Q+A was not included due to a technical issue while recording)
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