360 VR, 8 Rendering with a Normal Perspective Camera
Shows how to render inserted objects using any rendering application, even if it does not have a 360 VR camera builtin. A script creates a normal perspective camera that precisely follows the inserted object; that scene is exported and rendered. SynthEyes then converts the images back to 360 VR. Despite the somewhat more complex process, the tight render view results in a quick overall render time. Footage used with permission of 360 Heros. 3D Models licensed from Turbosquid.
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