The level I made to work on Dishonored 2 at Arkane Studios
This one took me a long time to put together, so I hope you dig it. If so, feel free to like, subscribe and share, or support me making more on Kofi: This video is a deep dive on the level I made as part of the level design test to work on Dishonored 2 at Arkane Studios, back in 2013. It s part of my Talking About Level Design video series, which I ve collected into this playlist: And here s my twitter: 00:00 Intro 00:21 What this video is and isn t 01:51 The brief, and how I approached it 04:35 What do I want my level to show 07:55 Things I considered unimportant 09:20 1. Pointing the player at the intro scene 10:09 2. Leaving control in the players hands 10:32 3. Ladders aren t for everyone 10:55 4. Starting the player without a weapon 11:39 5. Teasing the Gravity Gun 11:59 6. A cond
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