Looking with upperbody Aim Offset
Project files : In this episode of the rootmotion based locomotion series, I am going to add the ability to the player character to look at the direction where the player is looking through camera. When the player looks up or down, left or right, the player character mesh also turn and look at that direction only using the upperbody and head rotations. For this, I will be using an Aim Offset asset which is specifically designed in unreal engine for stuff like these.
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