Make a high, low prop, Unwrap it, bake a normal AO map Apply to low poly in 3ds max
UPDATE 2018: 1) Do NOT use Mental Ray Renderer or shaders for baking. Instead, use Scanline renderer with Standard shaders. (It s quicker and produces smoother results) 2) The lowpoly model looks much better with chamfered edges. 3) Adjust the smoothing group settings to minimize unpleasant hard shadow falloffs and jaggety edges. 4) Strive to eliminate all 90degree angles on corners and surfaces for both the high and low poly version. 5) Be sure the high poly version does not have maps applied to it during the baking process. Topics: 1. Make a lowpoly model for a game that includes the normal, and diffuse map. 2. Create a highpoly version. 3. Transfer the detail of the highpoly version by baking out a normal, ambient, occlusion (AO), and a diffuse map. a. How to bake a normal map in 3ds Max 2016 At 13:54 point in video I show how sometimes you need to turn off the Use Cage option found in the Projection mapping options in the Render to T
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