How Gamers Killed Ultima Onlines Virtual Ecology, War Stories, Ars Technica
When creating Ultima Online, Richard Garriott had grand dreams. Richard and Starr Long planned on implementing a virtual ecology into their massively multiplayer online roleplaying game. It was an ambitious system, one that would have cows that graze and predators that eat herbivores. However, once the game went live a small problem had Connect with Ars Technica: Visit Follow Ars Technica on Facebook: Follow Ars Technica on Google+: Follow Ars Technica on Twitter: How Gamers Killed Ultima Online s Virtual Ecology, War Stories, Ars Technica
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