How to create an Ocean Shader with Shader Graph in Unity
The goal of this Tutorial is to make the previously created shader actually look like an ocean. I used three common Techniques to make that happen. This tutorial is based on the previous video, but you should be able to follow along without it. I m using the newest Unity Version and HDRP, but most of it should work with URP too. I also recommend using an Unity 2019 LTS Version, because I already run into some issues with Unity 2020. Link to Post on Patreon:
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