Virtual Ember Conf 2020: Ember Quest: Building an Octane Role Playing Game by Dan Monroe
EmberQuest: Building an Octane Role Playing Game by Dan Monroe Journey with me as I discuss how Ember Octane made building an RPG easier. There are many challenges to make a playable game; rendering maps, moving the player and monsters, player inventory, combat. Never fear, we have magic on our side We ll use a Glimmering component for the main viewport, mini world map, Path Finding, and Fog of War. The magic of EmberConcurrency will help drive moving and combat. The wizardry of EmberAutoImport will allow the use of Konva to draw on our HTML5 canvas. Together, with the magic Octane sword I ve named Tracked, we ll levelup and complete our EmberQuest
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