Deep dive into the HDRP water system Tutorial
Lets dive into the High Definition Render Pipeline (HDRP) water system See the steps, workflows for creating realistic bodies of water in your Unity scenes. The water system allows you to add highquality oceans, rivers, pools, and lakes to your HDRP environments. In this video, well cover the basics of setting up a water surface from scratch. Helpful resources: Learn more about creating lighting and environments in HDRP in Unity 2022 LTS from our latest ebook: Timestamp: 0:00 Intro 1:19 Volume Override 2:20 Simulation parameters 3:41 Rivers 4:35 Sample demos 4:54 Appearance parameters 5:27 Underwater rendering 5:38 Caustics 6:00 Water deformations 7:30 Current Maps 9:18 Foam Generators 9:43 Water Excluders 10:01 Masks 10:38 Decals 11:13 Waterline
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