Making Your First Game: Minimum Viable Product Scope Small, Start Right Extra Credits
When you re making your first game, we ve told you to start small, but that may leave you wondering: just how small should you be planning for This brings us to the concept of minimum viable product: figuring out exactly which features your game needs to be fun. Subscribe for new episodes every Wednesday (More below) Sponsored by Unity: Get your Extra Credits gear at the store Play games with us on Extra Play Watch more episodes from this season of Extra Credits Contribute community subtitles to Extra Credits: Talk to us on Twitter (ExtraCreditz): Follow us on Facebook: Get our list of recommended games on Steam: Would you like James to speak at your school or organization For info, contact us at: Intro Music: Pengu
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