Cutting Production Holes in Your 3 D Model in z Brush Scuba Shark Tutorial PART 8
Part 8 of the Scuba Shark Series. This zBrush 3D Modeling Tutorial explains a final step used in many toy productions cutting a hole or two in the bottom of your figure. This is especially important for low priced mini figures, where you need to trim production, manufacturing costs as much as possible. Creating a hollow part of the figure means that less material has to be used to make each figure. This can also be very helpful for trimming 3D printing costs as well. I focus my explanations on 3D modeling
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