Quixel and Sky Atmosphere System Overview, Unreal Engine
Quixel Director Teddy Bergsman provides a brief overview of the teams mission while explaining the benefits of Megascans, Bridge, Mixer, and more. Plus, Epic Games Senior Rendering Programmer Sebastien Hillaire highlights the advanced Sky Atmosphere system now available in Unreal Engine 4. 25 while giving a glimpse of the Volumetric Cloud rendering system coming in a future release of Unreal Engine. Learn more at and UE Docs:
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