Romain Chauliac Hardsurface gun modeling in Maya ( Part 40, 54)
This is the second Tutorial from a series that will establish the Project Fuze. The idea of Fuze is to show you all my CG workflow from modeling to final render making this Gun model from Johnson Ting Neo Japan Universe. It s split into 4 parts. This one is about HardSurface Modeling in Maya. I ll explain you my process and the tools I use, showing the entire modeling of the Gun model with about 16 hours of video which represents 32 hours of modeling work I also share some scripts and tricks for making hole, cables.
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