Rigging In Maya, Part 32, Advanced, Additional Paw Controls
Hello and welcome video thirty two in in my, rigging in, Maya series. All we are going to do in this video is continue setting up the paw controls, adding more functionality to them and giving the animator more to work with. In addition to this we will add to the systems we have already created, allowing for some customization over how the paw moves and its key poses. 00:00 Introduction 01:43 Toe Heel Twist 03:04 Toe Tap Curl 04:30 Alternative Group Setup 05:08 Paw Spread 10:02 Paw Configuration Setup 15:38 Paw Roll Limits 17:37 Paw Bank Limits 20:54 Front Paw Hock Updates 24:25 Bonus Script 25:48 Join the antCGi Club Visit the antCGi Store
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