Ty Flow TUTORIAL Rubbery circle packing
In this tutorial, we use 3ds Max and TyFlow to simulate hundreds of rubber circle particles packing together at a single point. First we scatter hundreds of circle shapes on a plane, add a cloth bind operator, and particle physics. The important step is the position limiter, which stops the circles from intersecting, and keeps them bound to the ground plane. The circles generate some pretty interesting amoebalike patterns, and it s a pretty satisfying effect If you enjoyed this tutorial, please LIKE and
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