Announce Post: Ed Burgess joins us to talk about how to get started with morph targets using a character s head. Ed explores how to bring a face to life in a few steps. He ll explain how to export, import and control the mesh using UE4 and 3ds Max. If you are interested in building a custom character creator for your game or how to drive facial animations with UE4, then make sure to tune in
0
0
Related videos
Preparing
To view the site materials you should be more than or equal to 18 years old