Normal Maps, Tangent Space IBL Shaders for Game Devs Part 3
In this final lecture we dive into normal maps, tangent space, height maps and imagebased lighting If you are enjoying this series, please consider supporting me on Patreon 00:00:00 Intro 00:01:17 Recap 00:10:34 Multilight support (assignment 2) 00:14:48 . cginc include files 00:21:18 Multiple passes 00:24:20 Macros 00:25:15 Unity s lighting macros 00:47:05 Questions 00:49:45 Garden of the sea example 00:54:39 Color, Albedo texture 01:00:10 Normal maps tangent space 01:27:51 Questions 01:44:00 Normal map intensity 01:46:43 Height, Displacement maps 01:58:18 Vertex shader texture sampling 02:01:29 Vertex offset mesh normal caveats 02:07:29 Questions 02:24:47 The importance of ambient light 02:26:18 Basic ambient light 02:29:35 Imagebased lighting (IBL) 02:33:50 Skybox shader 02:36:46 Rectilinear skybox sampling 02:42:00 Diffuse IBL 02:52:02 Specular IBL 03:10:23 Outro Project Download Assignments:
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