Stacking Bluffs: How Video Games Handle Feint and Misdirection
Bluffing and misdirection are regular key game mechanics in physical tabletop games, yet in video games these mechanics are not so rampant. In this GDC Europe 2015 session tinyBuild s Mike Rose (Party Hard) will explore how video games have tackled bluffing and feinting, with plenty of input from the game designers who have stormed the bluffing beaches, to learn which elements have worked best in digital form. GDC talks cover a range of developmental topics including game design, programming, audio, visual
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