Using Terrain3 D in Godot 4 Part 1
Terrain3D is our high performance, editable terrain system for Godot 4, written in C++. Today the beta version is released. Contents 00:00 Introduction 00:39 Downloading Terrain3D 01:11 Running the Demo 01:59 Installing in Your Project 02:21 Making a New Scene 03:44 Building from Source 03:59 Getting Help 04:33 Preparing Texture Files 08:04 Prebaking Ambient Occlusion 08:45 Channel Packing Textures 10:54 Converting Smoothness Maps 11:25 Converting Normal Maps 12:44 Importing Textures into Godot 13:54 Managing the Texture List 14:20 Texture Settings 16:27 Importing Data 19:09 Exporting Data 19:37 Editable Regions 20:22 Conserving Memory 20:44 Automatic Regions 20:58 Sculpting Tools 21:45 Painting Color 22:54 Painting Wetness Watch Part 2: Download the plugin: Join my discord server to chat about Terrain3D or our game, Out of the Ashes: See pics and details of Out of the Ashes here: Follow me: Email List: Twitter: Facebook: , godotengine, godot, gamedev
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